![]() ![]() My suggestion for the 100% Dragon Coin completion (or just in general realy) - unlocks a special level you can enter to toggle what artstyle the game is in, between the normal look and how things look after you complete the Top Secret Area. Quote from: Bahamut ZERO on October 16, 2017, 01:17:43 PM Though I do want to do the peach coin thingy. If proof of having them all is reward enough, the status screen tells you which levels still have coins to collect and which don't. Proof of having collected them is reward enough. ![]() I'd be happy if the coins just turned to Peach Coins after collecting them all. That might fuck with the layer 3 backgrounds, which from what I've tested so far are very sensitive to pallet changes. Donkey Kong Country 3 was able to do this with Krematoa so I don't see why Mario World can't. It always bugged me that it was just the overworld that was changed. I have a suggestion: Make the special zone graphical change actually change the in level palettes. ![]() Quote from: XModxGodX on October 16, 2017, 03:10:34 PM This would be the simplest option, but I'm not sure it would please the people who've already beaten this game before. I could make special world inaccessible until all coins are obtained. I can re create one of the un-released Mario Advance 4 e-reader levels and have it opened by collecting all the coins, it's cheap and dirty but would get the job done and would be up to Nintendo quality. I can create a custom level opened by collecting all the dragon coins, though lord knows it won't be up to Nintendo quality. As of right now, collecting them all has does nothing. The second thing I want to do is give dragon coins more of a purpose. It gives levels a really nice sense of depth. My next goal is to add layer 3 backgrounds to every level possible. I took the level layouts from Lui's improvement hack (with permission of course), you can find his project here. I have no way to get screen shots with my retro pie, so if you can take a few screen shots while your experimenting with the new features and post them here it would help me out a lot. !YqBAHJyY!rkREz5if-QCdC0fQKkimyGcIDVUNUMtD0R99bhK7z4MĪpply it to a clean smw USA rom with a header. All level changes from SMA2 have been ported, however adaptations related to the GBA's smaller screen size were ignored, because unneeded on the SNES. Certain graphics have been replaced with their Mario Maker equivalents. You just need to have the right power up to get him. ![]() After you free a different color Yoshi in star world, he becomes available in top secret area and in places where you'd normally find regular Yoshi. That nifty progress screen from sma2 is available, just hit select on the overworld to see it! Beating any ordinary level for the first time brings up the save prompt, but just in case you beat all the levels without all the coins, re completing any ghost house also brings up the save prompt. Dragon coins, power ups, lives, and Yoshi coins save over power cycles. Green Mario has mysteriously disappeared Beyond that, I've also added in a few other features and some graphical changes of my own. The aim of this hack is to incorporate all the features from the gba version of the game, but without the screen crunch, shitty music, or washed out colors. If your looking for a whole new experience, you won't find it here. ![]()
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